Bug #15

Rift issues / Graphics, resolution/fullscreen won't save

Added by hexagramme about 1 year ago. Updated 3 days ago.

Status:In ProgressStart date:08/27/2013
Priority:NormalDue date:
Assignee:tdev% Done:

80%

Category:-
Target version:backlog

Description

I updated to latest version.

Chose 1920x1080 res and "Fullscreen". Applied.

Exited game.

Started game again. Res back to 1280x800 and "Windowed".

If I start playing after changing res and screen mode, it switches to 3D as if an Oculus Rift were connected.

DxDiag.txt Magnifier - DxDiag (29.4 KB) hexagramme, 08/27/2013 07:08 PM

System.JPG - My system (164 KB) hexagramme, 08/27/2013 07:08 PM

torque3d.log - torque3d.log (22.5 KB) hexagramme, 08/27/2013 07:08 PM

BeamNG 2013-08-27 18-43-11-57.jpg - Reverts to this instead of saving (143 KB) hexagramme, 08/27/2013 07:14 PM

BeamNG 2013-08-27 18-10-30-85.jpg - 3D but no Rift (351 KB) hexagramme, 08/27/2013 07:14 PM

BeamNG 2013-08-27 18-44-44-90.jpg - After applying my choices (239 KB) hexagramme, 08/27/2013 07:14 PM

3
5
6
7

History

#1 Updated by hexagramme about 1 year ago

#3 Updated by tdev about 1 year ago

  • Status changed from New to In Progress
  • % Done changed from 0 to 10

on it :)

#4 Updated by tdev about 1 year ago

  • % Done changed from 10 to 60

found the problem, it seems the rift SDK takes your monitor with this data:

       Monitor Name: Standard PnP-skærm
      Monitor Model: CVTE TV
         Monitor Id: CVT0003

as the Rift display, which has the same ID. Will update the rift SDK now and look if its fixed in the newer version.

#5 Updated by tdev about 1 year ago

  • Subject changed from Graphics, resolution/fullscreen won't save to Rift issues / Graphics, resolution/fullscreen won't save

#6 Updated by tdev about 1 year ago

  • % Done changed from 60 to 80

Seems to be the same problem with the OVR SDK version 0.2.4 :-/

I will disable the rift support for now again - temporarily until the real problem is fixed.

#7 Updated by tdev about 1 year ago

please update - i disabled the rift now.

#8 Updated by hexagramme about 1 year ago

That was quick work! Great stuff. The problems I described are gone.

#9 Updated by tdev about 1 year ago

The Rift developers are now looking into this: https://developer.oculusvr.com/forums/viewtopic.php?f=17&t=3915

#10 Updated by tdev 3 days ago

  • Target version changed from pre 0.3 to backlog

Also available in: Atom PDF